
Ci ho giocato una settimana in closed beta e poi abbandonato, mi pareva un Dragonica ma senza quel feel colorato che mi aiutava a non rendermi conto che fosse il solito mmorpg uguale duecentomila altri

Inviato 05 agosto 2012 - 08:13
Inviato 09 dicembre 2012 - 07:19
Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving too readily, we can be badly hurt. But if we've learned from a mistake and become better for it, shouldn't we be rewarded for the learning, rather than punished for the mistake?
Inviato 09 dicembre 2012 - 07:34
Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving too readily, we can be badly hurt. But if we've learned from a mistake and become better for it, shouldn't we be rewarded for the learning, rather than punished for the mistake?
Inviato 19 febbraio 2013 - 01:04
Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving too readily, we can be badly hurt. But if we've learned from a mistake and become better for it, shouldn't we be rewarded for the learning, rather than punished for the mistake?
Inviato 16 aprile 2013 - 11:36
Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving too readily, we can be badly hurt. But if we've learned from a mistake and become better for it, shouldn't we be rewarded for the learning, rather than punished for the mistake?
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